Creative Main Image

Sue Blanchard

 Sony Pictures Animation
Sue Blanchard
Country Flag US
Sue Blanchard is the epitome of perfectly imperfect, her creativity and determination toward her art have made her reach great heights. Her philosophy is to never chase a popular trend and change your own style for it. She even persuades young artists in finding their style and thinking out of the box. She lives in Los Angeles and her art embodies a warmth and uniqueness that makes her work both familiar and fresh.
Art Originating from Deviance
Q

How would you describe your journey as an artist?

Sue Blanchard: Squirrely, but also oddly consistent. I’ve always been an artist but I followed other passions that satisfied me for a while until they didn’t. I then turned back to making art and reached a new level of fulfillment that may not have been possible had I not taken the earlier detours. Who knows? That’s the great thing about life!

Three portraits of Loretta Lynn, Johnny Cash, and Kitty Wells
Q

Tell us about your love for hand-made illustrations.

Sue Blanchard: While I do love a sharp, clean graphic logo or illustration, I feel more connected to an illustration that shows the artist’s hand. I don’t need to see perfect perspective or highly realistic rendering. I’d much rather see an interesting line or brushwork and see something fresh and maybe a little bit janky.

A girl with two buckets
Q

Who or what inspires you the most while making illustrations?

Sue Blanchard: Memories, stories told by my family and friends, broken human nature, animals, nature, and travel all fuel my art. I’m not interested in a still life or drawing what I see. I like drawing what I hear and think and letting my mind wander and putting whatever pops into it down on paper.

A yellow rose lattice
Q

Tell us about the Angry Birds prop design. What does it mean and how did you create it?

Sue: Props design in an animated film means you’re designing props which are objects that a character might use or set dressing for an environment. You look at the story reels to understand how the prop will be used and then start sketching, all the while keeping in line with the film’s design language.

“It’s really about allowing myself the time to sit still and let my mind wander or having the discipline to stop whatever I’m doing when an idea pops into my head and taking that moment to draw. When I tell myself I don’t have time to do either, I end up a dry well and it doesn’t feel good at all. Unfortunately, I keep learning this the hard way!”

Once sketches are approved, you paint them up and send them off to be built! I kind of fell into the prop designer position on Angry Birds and am forever grateful for it. Till then I had bounced around as a freelancer working out of my home studio exclusively and this was my first opportunity to work in-house as part of a design team. I learned so much interacting every day with other artists!

A waitress at a diner
Q

Which types of illustrations do you enjoy creating the most?

Sue: Drawing in my sketchbook with a simple black ink pen brings me the most joy. I’m mobile, it doesn’t require anything other than me and my imagination. When I sit down to a blank page, I have no idea where I’ll go and usually 3 or 4 pages later I look back and marvel at where my mind led my hand.

Roller derby skaters
Q

How does your design process vary depending on the variety of illustrations and styles?

Sue: If time allows, I always like to start sketching/designing with a paper and pen/pencil. There’s something about it that feels both freeing and rooted for me to start that way. Sometimes it makes more sense to start digitally and even drawing traditionally, I’ll jump into photoshop fairly quickly to finish the sketch and move on to the next phase. Deadlines rarely allow me to work completely traditionally but I try to make sure I’m still drawing/painting and getting messy on a semi-regular basis.

On the road again
Q

How do you inculcate stories and memories into your artwork?

Sue Blanchard: It’s really about allowing myself the time to sit still and let my mind wander. Or having the discipline to stop whatever I’m doing when a thought/memory/idea pops into my head and take that moment to draw. When I tell myself I don’t have time to do either, I end up dry well and it doesn’t feel good at all. Unfortunately, I keep learning this the hard way!

Lumberjack stuff
Q

According to you what are the key features of a perfect client?

Sue Blanchard: I love a client who knows my work and understands what I do. It’s super fun when I’m hired not only for my style but also for my imagination. It’s painful when you’re hired to create something that is not what you like to do and I’ve often turned those jobs down. I know it’s not going to bring me joy and ultimately, the client won’t be happy either. Life is too short to be a suffering artist! 

A crowd staring at an octopus in a jar
Q

Do you think art has the capability to impact society?

Sue Blanchard: Totally, I think it impacts society every day! And yet, ironically, I think society does not appreciate the arts as a whole or encourage art as a pursuit.

A girl with a pet unicorn
Q

Any words of advice for young artists in this field?

Sue Blanchard: The most valuable lesson I was taught was learning who you are as an artist is to trust your own style, and your voice and not aspire to be otherwise. It’s tempting to chase a popular trend or see an artist getting great success and think if you just emulate that style or artist, you will also find success. You might find financial success but you may never find your own voice and style.

How to Get In Shape
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image
creative gallery image

Let’s get creative together.

Start a free consultation with a Creative Solutions Specialist.

You may also like
Creative image

Illustrator

Graphic Designer

Google Canada
East Coast Lifestyle
Teen Vogue
Origins Skincare
Vfx

Visual Effects

Concept Artist

Graphic Designer

3D

DC's Stargirl
911
Point Break (2015)
NCIS:Los Angeles
It's Always Sunny In Philadelphia
CSI:Vegas
CSI:Miami
The Sarah Conner Chronocles
MacGyver
Grown Ups
The Good Wife
Dallas
CSI:New York
The Lost City
X-Men: The Last Stand
Ratched
Terminator:Dark Fate
Longmire
Creative image

Concept Artist

Director

Art Director

Little Match Girl
Art Center
The Hunchback of Notre Dame
Disney Interactive
Amazon Games
Monster High
The Lion King
Disney Feature Animation
Random House
Tarzan
Disney Publishing
Pocahontas
Silent Hill
Angry Birds
Magic: the Gathering
Pacific Design Center
Nickelodeon Animation Studios
Cartoon Network
Putnam books
Penguin Random House
Harcourt Publishing