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Deborah L Wright

Disney Theme Parks
Lady Gaga: Chromatica Ball 2023
Spirit Halloween
Toys R Us
Budweiser
The Jim Henson Company
Deborah L Wright
Country Flag US
When one is emmersed in an environment, stage show or movie, and truly SEES it, it may occour to the viewer that this fantastical creation had to be made by someone. That ‘someone’ is me, Deborah L. Wright. The "industry" has permeated my world , being I was born and raised in Los angeles. I have always been a "thingmaker" from the day I hatched. Speaking of hatching, one of my proudest momemts in Elementary school was winning first place for my Halloween costume. I made myself into a hatching egg with duck legs poking out. It was an eggciting day! It also marked the day I fell in love with the practice of fabricating the world in the context of a stage. My aim is to collaborate with others who wish to pass on to the world the delight and awe felt when experiencing movies or visiting theme parks. I want to create the experience of a lifetime by combining super powers with others who want to make a difference through the high art of stage craft and entertainment.
Hatching Fantastical Creations
Q

Could you please share with us a little about your background and family?

Mom was a runner-up for the Rose Parade Princess when she was a blushing young thing and my pop was a neighbor to the real Barbie and Ken when he was a boy! I am steeped in all things entertainment and have loved creating theatrical scenes since I was a tot.

It was only natural to gravitate toward immersive experiences and themed entertainment. My grandpa took my brother and me to Disneyland multiple times a year and we all loved the park

A crow with a bone amulet
Q

Being born in LA, you were obviously immersed in art and film from a young age, how did those formative years influence your decision to become a 3d modeler and sculptor?

I felt that my best chance to exercise my love of art and “thing-making” was to study illustration. Focusing on drawing, color, and classical techniques was my passion in school. Then my son Niles was born and I switched to Scenic Work. Years down the road, I was reintroduced to my very first sculpting teacher, who instantly hired me to sculpt with her team at Greneker, a venerable mannequin manufacturer in downtown LA. There I learned not only to sculpt in a variety of materials like clay, foam, and wax but there I honed project management skills that have served me so well throughout my career. I will forever be in Donna Hollander's debt for taking me on that spring day!

As time went on and the writing on the wall pointed to a surety that 3D modeling was to become a major player in the commercial sculpting industry, I made the transition to ZBrush and all things digital. I also broke my wrist and this sealed the deal as many years in the field of commercial sculpting had taken its toll on my body. Engaging the fine teachers at Studio Arts, (Thank you, David Igo, Tony Leonard, and Justin Fields) I immersed myself in a study focusing on ZBrush, with its powerful tools and organic nature. This was a breakthrough for me, as I was now able to sculpt from anywhere in the world AND I could employ my long-dormant illustrative skills to create renders and iterations faster and more impactful than ever!

Ernie in the bathtub with his rubber ducky
Q

What sort of education or training did you seek out to further evolve your skills as a 3D artist? Did this schooling fully prepare you for working as a 3D artist?

My schooling in digital arts was not as extensive as I wish it could have been. I count myself extremely fortunate to have been accepted into Studio Arts in Los Angeles for a year of rigorous digital art study. This gave me a foundation to work from. Now I invest a lot of time in Youtube training and chatting with friends, sharing tips and tricks to get things done!

The last airbender
Q

What do you think sets your work apart from other 3D modeling artists?

My work has been mostly done using traditional techniques, which has served the work done for toys, live performances, and props and their particular requirements. My training has enabled me to translate concepts into finished products because I am well-versed in the production process. My sculptures take into account the laws of gravity and ultimate practicality, which translates to 3D work.

An owl on a branch
Q

How are you able to sculpt and model clothing to fit the style of any character? Is there a certain technique that you use when sculpting to be able to create stylistic shape languages?

Pinterest and Google are my go-to friends for making the characters and monsters in my world manifest! I'm currently gathering resources for a tonne of projects and have a tonne of boards waiting to be produced in the future! I apply a variety of methods while creating clothing, ranging from directly extracting from the mesh with a mesh mask to utilizing Marvellous 3D. Zbrush has very strong fabric dynamic tools and cloth dynamic brushes. They now significantly influence how I operate. Many prebuilt brushes in ZBrush are fantastic standalone, as well as specially constructed IMM brushes. I've accumulated several brushes over the years, many of which I've customized or manufactured myself to meet particular requirements for my style. For example, a very specific Tibetan metal button I really wanted for a certain model.

Q

You have worked on large stage productions, such as Lady Gaga’s Chromatica Ball world tour and Disneyland’s stage show. How different is your approach towards a project like that wherein, you are building parts of a large set? In that case, how do you collaborate with other professionals, such as set designers or architects, to bring their vision to life?

More often than not I am given a specific "stage" to address, with tight turnarounds of the item/character/prop to be produced. Sometimes there will be a simple Sketchup made by the client's visualizing team, sometimes there will only be mood boards. Other times, like the set for Earth to Ned, I had the privilege to work directly from a set designer’s sculpted scale models and translate them into print files, ultimately to be 5 axes routed.

The best experiences, in my opinion, are those in which one is given some latitude to bring to life components that have only been vaguely defined and to add particulars that haven't been mentioned. It's a real delight to add your voice to the finished result.  Asking questions, clarifying boundaries, functionality, and vision are invaluable skills. The more information you can extract from the design, engineering, and fabrication team, the closer to tolerance, aesthetic vision, and better use of space you can achieve. Consistent communication and drawings really guide my work.

An ancient lock & key
Q

Do you have a different process with different assets of the model? For instance, is your process different from modeling the hair and the metal legs?

Of course! Each element has its unique issues and demands. The framework for the bench had specific needs that had to be followed whereas the piano had construction and transportation considerations that asked for a different approach.

Sculpture of a dragon.
Q

How do you balance artistic expression with technical precision in your work?

The engineers and the hard modelers I work with are usually of the highest order. Their creations serve as the framework on which I hang the meat of my designs and carry out the body of my work.  Without the armature well built for me, I can only be guessing. This is where the Gaga tree differed in many aspects and I applaud the engineering team at Jet Sets for getting it right. To create a strong yet exquisite piece that could be disassembled and reconstructed night after night, show after show, throughout the world for weeks on end, we collaborated as much as we could, transferring the model back and forth.

A sad Pan.
Q

How do you work with clients to ensure their vision is accurately represented in the 3D model?

Communication, communication, communication. Get clear answers and ask if I am uncertain.

Q

How do you approach problem-solving when encountering a difficult design challenge during the 3D modeling process?

Sometimes a good long walk along the shore or in the woods will clear a path in my neurons and the way will become blazingly clear and I can't wait to get back to my computer! There is a reason so many of us get our best ideas in the shower or just idly walking along somewhere. You need to shake up the box and "do nothin' for creativity and effective problem solving to emerge, sometimes.

A creature
Q

Can you share your insider tips or tricks for optimizing 3D models for different platforms or devices?

One piece of advice I would provide to aspiring 3D modelers is to violate symmetry as soon as one feels comfortable doing so. You will add dimension, character, and life to your work almost immediately. The special beauty that nature works in each moment is to accept the imperfect symmetry and rhythm of creation. We only try our best to emulate.

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